Thursday, April 9, 2020

New York: || Spain: || Shanghai:

Os dejo por aqui un video que me he encontrado bastante guapo de vengadores!

OJO que tiene spoilers de Vengadores - Infinity War!!

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Los veteranos de battlefield recordareis las estadisticas de la epoca battlelog, por desgracia desde bf1 no lo tenemos asi.

Algo parecido que no es directo de EA es esta web,

La forma mas rapida es escribir donde pongo vuestro usuario y podreis ver las estadisticas

Aparte de para bfv tiene para raimbox six, csgo, etc, echadle un ojo!

Por otro lado,

He estado mirando y no he encontrado la opcion de banner, al menos por ahora, pero si he visto de donde saca la información:

Si poneis vuestro username de origin donde pone username vereis un archivo con toda la información en formato json que se puede parsear dependiendo de las ganas que tenga cada uno con alguna tool.

Cuando saque tiempo pensare hacer alguna cosa sencilla para obtener una imagen con los datos!

Nada mas,

un saludo!!!

last edited by Jstyl_8 - Thu May 23, 2019 10:09 pm

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Después de tanto tiempo, aquí llega, el martes esta disponible para todos, os pongo por aquí el trailer del lanzamiento oficial.

Y como extra los requisitos del por si no los habíais visto ya

Minimum System Requirements

  • CPU: Core i5 6600K / AMD FX-8350
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: 64-bit Windows 7, Windows 8.1 and Windows 10
  • VIDEO CARD: DirectX 11.0 Compatible video card with 2 GB VRAM (AMD Radeon HD 7850 / nVidia GeForce GTX 660)

Recommended System Requirements

  • CPU: Intel Core i7 4790 / AMD Ryzen 3 1300X or equivalent
  • CPU SPEED: Info
  • RAM: 12 GB
  • OS: 64-bit Windows 10
  • VIDEO CARD: DirectX 11.1 Compatible video card 8GB AMD Radeon RX 580 / 6GB NVIDIA GeForce GTX 1060)

Un saludo!

last edited by Jstyl_8 - Sun Nov 18, 2018 8:39 pm

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Aquí lo tenemos! gameplay del multiplayer!!

Uno centrado más en infanteria

Este más largo, también con vehiculos.

Tienen buena pinta!

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Este finde empieza el torneo de 250.000 € en premios que tendra lugar en Wembley, Londres, con FaZe (Actual ganador) como favorito.

El prize pool es este:

1. $250,000
2. $120,000
3-4. $65,000
5-6. $45,000
7-8. $35,000

Los grupos son los siguientes:

Group A   Group B
Denmark Astralis   United States NRG
United States Cloud9   Europe FaZe
Sweden fnatic   France G2
North America Liquid   Brazil Luminosity

El dia 8 empezará la fase de grupos con:

Viernes, Junio 8
14:15 Denmark Astralis vs. United States Cloud9 BO1
15:30 Sweden fnatic vs. North America Liquid BO1
18:00 United States NRG vs. France G2 BO1
19:15 Europe FaZe vs. Brazil Luminosity BO1

Los casters en la retransmisión en inglés serán:

United Kingdom Alex "Machine" Richardson - Host
United Kingdom Freya Spiers - Host

United Kingdom Pala "Mantrousse" Gilroy Sen - Reporter
United Kingdom Jake "Boaster" Howlett - Reporter

United States Jason "moses" O'Toole - Analyst
United States Jordan "n0thing" Gilbert - Analyst
Finland Tomi "lurppis" Kovanen - Analyst

United Kingdom James Bardolph - Commentator
United Kingdom Daniel "ddk" Kapadia - Commentator
United Kingdom Henry "HenryG" Greer - Commentator
Canada Matthew "Sadokist" Trivett - Commentator

United Kingdom Adam "Dinko" Hawthorne - Community Caster winner
United Kingdom Alexander "Hawka" Hawkins - Community Caster winner


La gran final sera el domingo a las 19:30.

¿Podrá FaZe revalidar el titulo? ¿O sera Astralis en su gran estado de forma quien se lo lleve?

¡Este finde lo vemos!



last edited by Jstyl_8 - Wed Jun 6, 2018 6:11 pm

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Ayer se publicaron los requisitos para el nuevo BattlefieldV

OS: 64-bit Windows 7, Windows 8.1 and Windows 10
Processor (AMD): AMD FX-6350
Processor (Intel): Core i5 6600K
Memory: 8GB RAM
Graphics card (AMD): AMD Radeon™ HD 7850 2GB
Graphics card (NVIDIA): nVidia GeForce® GTX 660 2GB
DirectX: 11.0 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Hard-drive space: 50GB

Se parecen a los del bf1, asi que si os va ese tambien este.

Ya queda menosss

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El 13 de octubre llega...


Detalles del gameplay muy interesantes! (en inglés)


  • No Season Pass
  • Launch locations are France, Africa and Rottedam and North Africa desert
  • Coop Mode called Combined Arms
  • Single player War Stories return
  • Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
  • Predetermined areas to build such as at flags, can rebuild destroyed buildings
  • Health bar is in stages, only regen up to closet stage not to 100 anymore
  • Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
  • No more HUD/map spotting, spotting is based on movement/changes around you
  • Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
  • Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
  • Ragdolls are server side, can now drag a downed player's body elsewhere
  • Any class can do a squad revive, takes longer than a medic revive, does not give full health points
  • Can call for help when down such as in the trailer
  • Ragdolls (player bodies) effect the environment, push down grass etc.
  • Gunplay completely changed
  • No more visual recoil
  • Each gun has a unique recoil pattern that can be learned and mastered
  • Bipods easier to use and setup
  • Bullet penetration through thin wood, sheet metal, walls
  • Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
  • Diving has a delay to prevent dolphin diving
  • Crouch sprinting is in the game
  • Can burst out of widows and commando roll, no destroying windows first
  • Can catch, throwback or shoot grenades
  • Less grenades because less ammo
  • Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
  • For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
  • Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
  • Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
  • Heavily focused on squad play, instant placed in squad when joining a game
  • New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
  • Since squad spawning/deploying is faster than tactical map, squad wipes are serious
  • Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
  • Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
  • Elite classes are gone
  • Behemoths are gone
  • Large, non-fatal explosions can knock a player over
  • Four classes are back: assault, medic, scout, support
  • Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
  • Class archetypes highly customization
  • Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
  • Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
  • Can change and add specialization trees such as agility, flak armor, suppressive resistance
  • The more you play a class more you get more specializations/archetypes within said class
  • Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun
  • Specializations are the only thing that affects how a gun plays or feels (ex: bipod)
  • Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc).
  • Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels.
  • Same system for vehicles and planes
  • Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
  • Grand Operations gamemode, each day is a full match, always advance to the next day
  • GOs have different objectives per day
  • Success or failure in GO days have visual and gameplay impact
  • Day 4 only has a chance to happen if there isn't a clear winner from previous days
  • Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins
  • Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox
  • Soldiers created for a company can be used in both coop and MP, parity
  • No news on suppression yet, uncertain if in game
  • All logic in game is server side, not client side so changes to systems do not require a patch
  • Promises of more communication between devs and community, roadmaps, etc.
  • New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics"
  • Tides of War gives new maps, game modes, limited time experiences
  • Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down
  • Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination
  • No news on RSP
  • The Shhhh animation from the trailer is possible to experience in game
  • Transport vehicles are alive on the map and can jump into them
  • Combat vehicles spawn from tactical deployment map


Nada más, esperemos que cumpla!

Un saludo


last edited by Jstyl_8 - Fri May 25, 2018 7:16 pm

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Brutal partido que hubo ayer entre C9 y FaZe, al mejor de 3 mapas, y el último se fue a 2 overtime, con hasta 3 rondas de 1vs1,1vs2 para llevarse el campeonato.

ELEAGUE Major 2018 Best of 3

FaZeFaZe1 - 2 Cloud9Cloud9
16    Mirage     14
10    Overpass    16
19     Inferno     22


La lista del torneo queda asi.

ELEAGUE Major Boston Final Standings

1. United States Cloud9 - $500,000 + Legends Status
2. Europe FaZe - $150,000 + Legends Status
3-4. Brazil SK - $70,000 + Legends Status
3-4. Ukraine Natus Vincere - $70,000 + Legends Status
5-8. Europe mousesports - $35,000 + Legends Status
5-8. Sweden fnatic - $35,000 + Legends Status
5-8. Russia Quantum Bellator Fire - $35,000 + Legends Status
5-8. France G2 - $35,000 + Legends Status
9-11. Turkey Space Soldiers
9-11. Kazakhstan Gambit
9-11. Russia Vega Squadron
12-14. Denmark Astralis
12-14. United States Liquid
12-14. Germany BIG
15-16. Poland
15-16. Denmark North


Noticia original


last edited by Jstyl_8 - Mon Jan 29, 2018 8:31 pm

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Del 15 al 17 se podra disfrutar de este torneo con 250k de premio!

Group A                    Group B

Brazil SK                    Europe FaZe

United States Cloud9              Denmark Astralis

Ukraine Natus Vincere    United States Liquid

France EnVyUs             Poland


El horario sera el siguiente:

Friday, September 15      
17:00 Brazil SK vs. France EnVyUs Bo1
17:00 Europe FaZe vs. Poland Bo1
18:10 United States Cloud9 vs. Ukraine Natus Vincere Bo1
18:10 Denmark Astralis vs. United States Liquid Bo1
19:20 Group A winners match Bo1
19:20 Group B winners match Bo1
20:30 Group A elimination match Bo3
20:30 Group B elimination match Bo3
00:00 Group A decider match Bo3
00:00 Group B decider match Bo3
Saturday, September 16      
18:00 Semi-final #1 Bo3
21:30 Semi-final #2 Bo3
Sunday, September 17      
20:00 Grand Final Bo5

Nada mas,

Hasta luego callejeros!!

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Aqui os traigo novedades para que vayamos dandole vida y alegria al clan, como no podia ser menos,

Basic no puede quedarse a la antigua, y que es lo que hoy en dia mueve a la gente o hace girar a la tierra, las Redes Sociales.

Podeis buscarnos en Facebook, Twiter, Instagram, Youtube, Google+, y proximamente otras. 

Un saludo y a seguir viciandose



last edited by Narf - Sat Jul 29, 2017 2:01 pm

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